The Museums in the Metaverse (MiM) project fundamentally reconceptualises how cultural institutions can leverage immersive technologies.
While heritage institutions serve as custodians of humanity's most significant cultural artefacts, the fundamental constraints of physical space mean that between 90-95% of the world's heritage collections remain permanently archived. This reality represents a systemic barrier to cultural knowledge transfer that undermines the core mission of heritage preservation and education. Pauline Mackay, Co-Investigator of Museums in the Metaverse (MiM), revealed how the project, developed by the University of Glasgow as part of the UK's Levelling Up Innovation Accelerator programme, presents a compelling strategic response to this challenge. Rather than approaching digital heritage as a supplementary offer, the project fundamentally reconceptualises how cultural institutions can leverage immersive technologies to improve access, engagement and storytelling opportunities.
While heritage institutions serve as custodians of humanity's most significant cultural artefacts, the fundamental constraints of physical space mean that between 90-95% of the world's heritage collections remain permanently archived. This reality represents a systemic barrier to cultural knowledge transfer that undermines the core mission of heritage preservation and education. Pauline Mackay, Co-Investigator of Museums in the Metaverse (MiM), revealed how the project, developed by the University of Glasgow as part of the UK's Levelling Up Innovation Accelerator programme, presents a compelling strategic response to this challenge. Rather than approaching digital heritage as a supplementary offer, the project fundamentally reconceptualises how cultural institutions can leverage immersive technologies to improve access, engagement and storytelling opportunities.
While heritage institutions serve as custodians of humanity's most significant cultural artefacts, the fundamental constraints of physical space mean that between 90-95% of the world's heritage collections remain permanently archived. This reality represents a systemic barrier to cultural knowledge transfer that undermines the core mission of heritage preservation and education. Pauline Mackay, Co-Investigator of Museums in the Metaverse (MiM), revealed how the project, developed by the University of Glasgow as part of the UK's Levelling Up Innovation Accelerator programme, presents a compelling strategic response to this challenge. Rather than approaching digital heritage as a supplementary offer, the project fundamentally reconceptualises how cultural institutions can leverage immersive technologies to improve access, engagement and storytelling opportunities.
The capacity constraints faced by the heritage sector bring to light fundamental questions about cultural democratisation and equitable access to knowledge. At the same time, audience barriers encompass both geographical limitations and accessibility considerations that affect millions of heritage enthusiasts globally. The traditional model of heritage engagement requires physical presence, creating exclusionary dynamics for individuals facing mobility challenges, economic constraints or geographical distance from major cultural centres. These barriers become particularly significant when considering the growing global interest in cross-cultural heritage exploration.
Technological barriers present complex implementation challenges that extend beyond simple adoption hurdles. Heritage institutions often lack the technical expertise, infrastructure and resources necessary to develop sophisticated digital experiences independently. The requirement for specialised knowledge in 3D capture, virtual reality development and digital asset management creates dependencies on external expertise while raising concerns about long-term partnership viability and institutional autonomy.
Economic sustainability represents a critical strategic consideration that influences all aspects of digital heritage development. Traditional funding models for heritage institutions rarely account for the ongoing costs associated with digital infrastructure development, maintenance and platform evolution. Without sustainable economic frameworks, even successful pilot projects risk becoming isolated experiments rather than scalable solutions.
Perhaps most significantly, institutional concerns about digital asset control reflect deeper anxieties about intellectual property protection, cultural sensitivity and institutional authority in digital spaces. Heritage institutions must balance their mission to democratise access with legitimate concerns about maintaining scholarly standards, preventing misuse of cultural artefacts and preserving institutional reputation in increasingly complex digital ecosystems.
The MiM platform approach acknowledges the challenges facing heritage institutions while simultaneously recognising how immersive technology can support cultural exchange objectives. By developing a two-sided marketplace model, the project creates value flows between heritage professionals, technology platforms and visitors while maintaining institutional control over cultural assets.
The platform's technical architecture prioritises flexibility and accessibility through its cross-platform design philosophy. While optimised for virtual reality (VR) experiences that provide maximum immersion and engagement, the platform's availability across desktop and mobile platforms ensures broad accessibility regardless of device requirements. This strategic approach acknowledges that widespread VR adoption remains in development while positioning the platform to leverage emerging technologies as they become more accessible.
The automated capture workflows represent a particularly significant innovation that addresses the resource-intensive nature of high-quality 3D digitisation. By developing "world-leading workflows" for heritage object capture and optimisation, MiM creates systematic approaches to digital asset creation that can scale across institutions and collections. These workflows create rich, interactive digital twins that enable forms of engagement impossible in traditional museum settings.
The repository architecture, hosted within the University of Glasgow's institutional framework, provides crucial reassurance regarding intellectual property protection. By maintaining clear institutional ownership while enabling controlled sharing, the platform creates "safe digital loan" mechanisms that address heritage institutions' legitimate concerns about digital asset management while enabling collaborative curation and cross-institutional partnerships.
Revenue sharing models integrated into the platform's architecture create sustainable economic incentives that align the interests of content creators, platform operators and heritage institutions. Rather than treating digital heritage as a cost centre, this approach positions cultural digitisation as a value-creating activity that can contribute to institutional sustainability while expanding cultural access. MiM research data demonstrates substantial demand for digital cultural heritage experiences, with 79% of respondents expressing interest in accessing previously inaccessible cultural collections through digital technology. The specific appeal of VR technology shows particularly strong commercial potential, with 77% of respondents indicating definite or probable interest in VR cultural heritage access, supported by elevated familiarity levels of the technology. This technological literacy, combined with 38% of respondents expressing willingness to pay for virtual cultural heritage experiences, establishes clear revenue potential that justifies investment by cultural heritage institutions in the digitisation and virtual access to their vast archival collections.
The Lord Kelvin virtual museum exemplifies how strategic thinking about digital heritage can transform both visitor experience and institutional capacity. By bringing 18 previously stored objects related to Lord Kelvin's work into a comprehensive virtual environment, educational value is created that would be impossible to achieve through traditional museum displays.
The recreation of Kelvin's laboratory environment, based on textual witnesses, photographs and architectural plans, represents a particularly nuanced approach to historical interpretation. Rather than attempting precise reconstruction, which would be impossible given the evolution of the room over time, the project creates a historically informed environment that provides appropriate context for understanding the artefacts and their significance. This approach demonstrates how virtual heritage experiences can achieve cultural authenticity through interpretive mechanisms instead of requiring complete replication.
The integration of multiple media types, including 3D objects, video content and audio, creates rich, layered experiences that enable different forms of engagement and learning. Visitors can examine objects in intricate detail, manipulating scale and perspective to reveal features invisible in traditional museum settings (e.g. viewing underneath artefacts), while contextual information ensures that exploration serves educational objectives.
MiM's significance extends into broader implications for how heritage institutions conceptualise their strategic objectives and visitor relationships in digital contexts. By demonstrating viable approaches to international co-curation, the platform enables heritage institutions to create collaborative exhibitions that would be prohibitively complex through traditional loan arrangements. This creates opportunities for cultural diplomacy and cross-cultural understanding that extend the impact of heritage institutions and support wider objectives for knowledge sharing and cultural preservation.
The concept of exhibitions that "live forever in the metaverse" represents a fundamental shift in how cultural institutions think about programming and resource allocation. Popular exhibitions that require extensive coordination and resources to assemble can maintain their prominence indefinitely in virtual environments, creating lasting cultural value from temporary collaborative efforts. This capability transforms the economics of exhibition development while expanding the potential audience for complex curatorial projects.
The platform's capacity to enable visitors to create their own virtual museums democratises curatorial authority in ways that could fundamentally alter relationships between institutions and communities. Rather than positioning heritage institutions as sole arbiters of cultural interpretation, the platform creates opportunities for diverse voices to engage with cultural materials and develop their own narratives and connections.
The implications for tourism and cultural development are equally significant. As Pauline's vision for a "virtual land of Burns" demonstrates, digital heritage platforms can revitalise historical tourism narratives for audiences while creating new forms of cultural engagement that complement physical tourism experiences. Research indicating that positive digital heritage experiences increase the likelihood of physical museum visits suggests that virtual and physical cultural engagement operate synergistically rather than competitively.
Co-I: Museums in the Metaverse
University of Glasgow
Created for destinations around the world, this programme will provide the insight to help you become a sustainability leader within your organisation.
Designed to teach you how to master must-have tools and acquire essential skills to succeed in managing your destination or organisation, be ready to challenge all of your assumptions.
Designed to teach you how to master must-have tools and acquire essential skills to succeed in managing your destination or organisation, be ready to challenge all of your assumptions.